What is mastering?
Mastering
is one of the least understood processes in the
production chain from the standpoint of the layperson.
Common misconceptions are that it 'makes it louder',
or 'fixes things that are out of tune', etc. While
mastering is a process that often involves bringing
the overall volume up on a recording, it is far
more complex than one would imagine. It involves
taking the mixed stereo tracks and finalizing them
so that they sound as good as possible across a
range of listening environments both as individual
songs and as a unit [i.e. LP, EP or single] and
preparing them in a form that is ready to be sent
to a duplication house. There are many tools used,
like equalization, compression, limiting, stereo
imaging, frequency analysis; and every project requires
different tools. The overall effect can be either
drastic or subtle, largely depending on the quality
of the mix and the desires of the artist.
Why
should I master my recording?
There
are many reasons to master a recording. For one
you want to make sure that a project has "glue",
i.e. that the songs are leveled properly, and have
a definitive sound as a unit. If you are planning
on releasing or shopping a particular project, it
is unlikely that the result of your mixing session
will have this essential "glue" that makes
it sound professional. Secondly, particularly in
the age of home studios, it is very important to
have an experienced engineer listen to a project
and correct the flaws that are otherwise missed
due to inexperience, poorly tuned mixing rooms,
or monitors that leave much to be desired in their
frequency curves. And to be blunt - it just sounds
better if it's mastered. After putting all sorts
of time and money into a project, why shouldn't
you take that essential final step to make it sound
as good as it possibly can.
What
can and can't be 'fixed' in mastering?
There
is a surprisingly wide range of issues that can
be addressed in mastering. Through the use of clever
equalization and compression one can, on a limited
basis, remix a project: is that kick drum too soft
or loud? Are the vocals not cutting through, or
is the guitar lacking attack? Though problems like
these are best addressed in the mix environment,
a mastering engineer can 'change' the mix so that
problems like these are fixed. Certain types of
digital clips and noise can also be lessened, or
completely eliminated and harsh or overly warm mixes
can be brought into better balance. Further, digital
recordings can be recast so that they sound more
like vinyl than CD - not exactly, but pretty close
[listen to my samples, particularly "Made for
TV Murder"]. What can't be fixed? Well, I'm
sorry but no mastering engineer in the world can
tune your guitar or eliminate that amp hum or radio
frequency that plays through the entire track. If
they tell you they can, they're lying. Vocals can
be auto tuned, but only if the artist supplies separate
music and vocal tracks - and then, it's not just
a mastering project, but a mixing project as well,
so it will cost more. In general, mastering is limited
by the mix as well - a terrible sounding mix, while
it can be greatly improved by mastering, can not
be made to sound 'like a Zeppelin album'. By the
same token, a great sounding mix, left unmastered,
will often times sound 'flat' and incomplete.
Do
you do analog or digital mastering? What's the difference?
While
I hope to be able to offer a full analog chain sometime
in the future, at the present time, I use digital
tools to master projects. The primary difference
between the two is the types of harmonic distortion
that are introduced into the product. Analog gear
often uses tubes and output transformers that add
a very pleasing 'analog distortion' to the final
product - think of the warm sheen that seems to
cover the sound of a vinyl album. This 'distortion'
is caused by saturation in the analog chain. While
that saturation can be emulated in the digital environment,
it is not quite the same. It is a difficult difference
to quantify but a trained ear and a good stereo
system will definitely bring out that difference.
The secondary difference is price. Analog mastering
houses typically charge a minimum of $1,000 to master
an album, both because it takes longer & the
gear itself is much more expensive & requires
more maintenance. Lucid Production, along with other
digital mastering houses, charges significantly
less. Our base price begins at $25 per track with
increases for the difficulty of the job, or the
number of special effects the artist requires. Is
the price difference worth it? It is hard to say.
It depends largely on taste and your financial situation.
While one can definitely hear a difference when
listening to your recording on a $10,000 stereo
system, how many people actually do that? If you
have the money, it might be worth your while, but
the mastering job that we can produce for you here
at Lucid will be as good if not better than most
commercial issue CD's today, and cost significantly
less.
What
is the difference between Lucid Production and it's
competitors in the digital market?
Most
mastering houses that are my immediate price competitors
have several flaws: they lack the extremely high
end monitors necessary to do effective mastering
work, they use presets, and they are either a) inexperienced,
or b) have a volume based business model that means
they don't treat each individual project with the
time required to bring out the best in its sound.
The monitors are really the most important issue.
If your monitors aren't up to speck, you literally
can't hear frequency problems, or digital distortion,
and therefore cannot correct the flaws. Sure, you
can 'make it louder' and look at a frequency analysis
and 'guess' how it sounds, but volume and guesswork
usually result in an imperfect product. At Lucid,
we use some of the highest quality monitors on the
market [Devore Fidelity 7.1's] and we also use a
range of cheaper speakers and headphones to test
the translation from quality to crap. Furthermore,
we don't farm out our projects to inexperienced
engineering interns. I, Kurt Leege, master every
project that comes through the door and I spend
the time necessary to both find the right sound
for the project and make sure that the finished
project sounds as good as it can. I listen to supplied
reference material and interpolate it to craft the
finished product that you want to hear. And if you
want, I can make it really loud too.
What
types of media do you require?
We
prefer to get files in the highest bit rate and
resolution that you can give me [up to 24 bit 48
resolution]. We take files formatted as .WAV, AIFF,
and SDII. If all you have is a CD, We'll take that
too. We can also take DAT and ¼ inch analog
tape. We can also transfer files via FTP, so you
don't have to rely on the mail or live in the NY
area to take advantage of our services. If this
confuses you, just put me in touch with your mix
engineer & I'll let them know what I need.
Do
you do free samples?
We
prefer not to. Our mastering samples page has both
.WAV and mp3 samples of a wide variety of music.
Please listen to them to get a sense of the work
we do. If you have a very large project and absolutely
require a sample of your specific product, I will
consider it, but if you want me to master your single
- no we won't give you a sample. We also have a
general policy that if you are unhappy with your
project, we will work to fix the issues you have
for no additional charge, within reason.
Any
other general tips?
I
can't stress this enough. If you are intending to
have your project mastered, make sure that the final
mixes peak at -3 db or below. For one, mastering
requires headroom. Secondly, when you mix digital
hotter than that without using special tools you
begin to add levels of digital distortion, and unlike
analog distortion, digital distortion ain't pretty.
Please tell your mix engineer to have the final
mixes peaking at or below -3 db [don't worry - they'll
understand]. Let your mastering engineer worry about
the volume.
And,
I don't mean to sound snarky, when you're mixing,
if you see individual channels peaking [those pesky
little red lights] adjust the other levels in the
mix down so you can reduce the channel to a level
at which it isn't peaking. Many of the cheaper,
'prosumer' monitors don't reveal digital distortion
very well, so it's better to be safe than sorry.
I can't tell you how many mixes we receive where
the digital distortion on the vocals or something
else in the mix is painful to listen to [not to
mention unfixable at the mastering stage]. If you
want it to sound 'loud' when you're mixing, turn
up the amp, not the channel.
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